... Fanart, videos, show off your work! Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Although explosive decoupling is possible with other engines, the first decoupler is already in the first research node. Fuel boosters work alright though. Today, I finally got my diploma. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Tuning changes in 1.6. r/KerbalSpaceProgram. The only other engine capable of this feature is the enormous J-90 "Goliath". After cutting the engines the nose started to turn upwards and the plane … 600+ m/s) and low altitudes (e.g. Only the engines, the skis, the C-5 Galaxy cockpit, the nose trunk, and the passenger plane doors Last edited by flyguy4500 : Aug 12, 2020 For instance, I load up the Kerbal X stock ship but it doesn't get off the ground when I activate its engines. North Kerbin Dynamic's Nuclear Bombs Not Working! Posted by 4 ... Landed a broken plane on half a wing, a single crooked engine, and barely any fuel or control from miles away. When i downloaded this mod, there were no passenger plane parts or helicopter fuselage parts. ... a friend showed Kerbal Space Program. ... first enable advanced tweakables in your game options, then once in VAB, right-click something that uses fuel like an engine and enable the fuel overlay. Its maximum stationary thrust is rated at 120 kN at sea level. Terminal Velocity - a RP1 cinematic career series; ... 1.7 Maneuvering Engine Balance Changes. 0. Using this he was able to go all the way to Minmus and return with only Start technology in his video "Kerbal Space Program - 0.22! Product description “ Or tell us about your latest mission. 47. It worked pretty good until I cut the engines to try landing. This makes it very useful for backing aircraft into hangars and for rapid deceleration during landing. 1 ... hide. Space-planes from kerbalx should work in the latest version of KSP, but technique is important because space-planes in general are challenging to get to orbit without running out of fuel. Question. just saying View Entire Discussion (7 Comments) More posts from the KerbalSpaceProgram community Fuel lines not working help. I can't get any engine to work. This should show you where the fuel flow is blocked. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. It just appears as this. Lots Of Science". Discuss Kerbal Space Program 2, for topics that do not fit the forums below 21.8k posts. then flew around a bit. Close. Can anybody give me insight on whats happening? Lets Do Science! Hey everyone, ive just got Kerbal Space Programm and have a question.How can i get a liquid Engine to work? downvotes, ok, I noticed for an SSTO that nuclear engines did not have access to regular fuel, so an additional connection needed to be made. Continue browsing in r/KerbalSpaceProgram. report. By Maxsimal April 10, 2019. As with all jet engines, its thrust decreases significantly with altitude. Working without issue for me on KSP 1.6.1 (Chatterer v0.9.96 is the only mod I've installed - in order to test it deeply). The Kerbal Space Program subreddit. 169.8k posts. Simple table for Kerbal Space Program, may or may not work. Using Windows 7 Pro x64, Making History DLC 1.6.1 installed, playing Sandbox mode. For some reason I can not get my engines to work. The strange thing is, I just took off vertically from the landing pad using the two jet engines and the nuclear engine (and it really took off!) I just tried an early-career space-plane that barely makes it to Minmus, in each of 1.3.1 and 1.91, and both versions left me with the same fuel in orbit.
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